As this has no reviews (at least none that show publicly) and no comments, I'll assume at least a handful of others share my trepidation. There have been myriad attempts to share malware through lewd "games" on here, making many reasonably dubious to try things from new users. That goes doubly so when there are no images of the game, and no option to try it within one's browser. I get not every engine is compatible, but it doesn't diminish the point. People often just show a random screenshot of the game when such things are made in Twine, and that would greatly aid your game in getting seen, then played.
This is actually something that I thought about quite a bit before publishing it. I would have loved to host it on GitHub where it's much easier for people to view the source code, but that wasn't possible because of their content policies. I come from a security background, so I understand and encourage people being skeptical of downloading executable code that they didn't write or review. If anything, I'd encourage people to download the source code, review it, and then compile themselves so they know exactly what they're running. However I also get that not everyone can/will do that, so I made the .exe available. At some time in the future, I may set this up as a WebAssembly deployment, but for the time being, this is where I'm at with things.
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As this has no reviews (at least none that show publicly) and no comments, I'll assume at least a handful of others share my trepidation. There have been myriad attempts to share malware through lewd "games" on here, making many reasonably dubious to try things from new users. That goes doubly so when there are no images of the game, and no option to try it within one's browser. I get not every engine is compatible, but it doesn't diminish the point. People often just show a random screenshot of the game when such things are made in Twine, and that would greatly aid your game in getting seen, then played.
Thanks for your input.
This is actually something that I thought about quite a bit before publishing it. I would have loved to host it on GitHub where it's much easier for people to view the source code, but that wasn't possible because of their content policies. I come from a security background, so I understand and encourage people being skeptical of downloading executable code that they didn't write or review. If anything, I'd encourage people to download the source code, review it, and then compile themselves so they know exactly what they're running. However I also get that not everyone can/will do that, so I made the .exe available. At some time in the future, I may set this up as a WebAssembly deployment, but for the time being, this is where I'm at with things.